PORT AND PLUNDER NOW AVAILABLE!!!!

KSOL DESIGNS
(Potassium Solutions)
KSOL DESIGNS
(Potassium Solutions)
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    • PORT AND PLUNDER
    • 3D PRINT DESIGNS
    • CREATIONS LOCALLY 4 SALE
    • Free Stuff
    • EQUIPMENT & CAPBILITIES
    • About
    • Contact
    • CS - LASER C/E DESIGNS
    • CS - CNC Router Designs
  • Home
  • PORT AND PLUNDER
  • 3D PRINT DESIGNS
  • CREATIONS LOCALLY 4 SALE
  • Free Stuff
  • EQUIPMENT & CAPBILITIES
  • About
  • Contact
  • CS - LASER C/E DESIGNS
  • CS - CNC Router Designs

WELCOME TO THE PRODUCT PAGE FOR PORT AND PLUNDER

Port and Plunder is a strategy game based on a pirate theme that was designed from concept to be enjoyable  for those that like long play strategy games and those that do not. The game mechanics are simple and can be learned by most players in a single round of the game. 

Purchase the 3D Print Version pieces here
Print Your Own Standard Version Original Artwork Here

Game Component Options Available

Hello
Complete 3D Printed Game Component set on EtsyFiles to 3D Print Your Own components on Cults3d (free with game purchase)Complete Component Set of The Game Crafter Components

Video Explanations of Some of the Rules

Click Here to enjoy a video that explains how to use reserved movement and why it's not the cowards way out.

    The Happenings Around the Game

    Some Images of the Game in different formats

    Port and Plunder Laser cut / engraver version. designed for CO2 lasers. This version of the game will come with

    • The Port and Plunder game Manual
    • The Captains of Conquest Manual
    • The deck of Pirate Fate cards 
    • The Pirate Fate expansion cards
    • The Captains of Conquest cards

    The SVG, DXF and LB files will be available for download from a link that is provided in a download document after the game is purchased.

      THE CAPTAINS OF CONQUEST

      Aponi Omina (Butterfly Girl)

      Aponi Omina (Butterfly Girl)

      Aponi Omina (Butterfly Girl)

      More information available in game and when you click on my image.

      Barnacle Ben

      Aponi Omina (Butterfly Girl)

      Aponi Omina (Butterfly Girl)

      Click on my image for more information.

      Corrina True Course

      Aponi Omina (Butterfly Girl)

      Corrina True Course

      Click on my image for mor information

      Fleeing Felicity

      Jabari Juma (Fearless on Friday)

      Corrina True Course

      Click my image to hear me tell you about myself.

      Hao Ren (Good Lotus)

      Jabari Juma (Fearless on Friday)

      Jabari Juma (Fearless on Friday)

      Click on my image to learn more.

      Jabari Juma (Fearless on Friday)

      Jabari Juma (Fearless on Friday)

      Jabari Juma (Fearless on Friday)

      Hit play above to hear a little about me.

      Kai Nami (Sea Wave)

      Kai Nami (Sea Wave)

      Kai Nami (Sea Wave)

      Click my image to get me to tell you more about me.

      Killer Khalid (Eternal)

      Kai Nami (Sea Wave)

      Kai Nami (Sea Wave)

      Click on my image for more information

      Marauding Marry

      Kai Nami (Sea Wave)

      Marauding Marry

      Click on on my image to learn more.

      One Eyed Moe

      Parroting Pete

      Marauding Marry

      Learn more by hovering your mouse over my face and pushing down on the left button.

      Pistol Patty

      Parroting Pete

      Parroting Pete

      Click on me to learn how catty I can be.

      Parroting Pete

      Parroting Pete

      Parroting Pete

      Click on me to learn a bit about me.

      Red Beard

      Stormy Sees

      Sickly Sam

      Click somewhere on my beard to hear about me from me.

      Sickly Sam

      Stormy Sees

      Sickly Sam

      I bet you don't know why I like citrus fruits so much. Click on me. I won't tell you though.

      Stormy Sees

      Stormy Sees

      Wapi Mato (White bear)

      Click on me to learn more.

      Wapi Mato (White bear)

      Zara Sai (Blooming Flower Divine)

      Wapi Mato (White bear)

      Click my image to learn how a fear no fate.

      Whaling Whiskers

      Zara Sai (Blooming Flower Divine)

      Zara Sai (Blooming Flower Divine)

      Click on my whiskers to learn about me.

      Zara Sai (Blooming Flower Divine)

      Zara Sai (Blooming Flower Divine)

      Zara Sai (Blooming Flower Divine)

      Click me to learn how Scary I am.

      FAQ's

      Please reach out to us if you cannot find an answer to your question.

      The majority of the artwork in the TGC version of the game is AI and left as it was originally generated with minimal modification. Paul included all the CAD artwork from the original game for the 3D print versions.  With these versions you can experience most of the original artwork as the box and PF cards were only different versions of the Jolly Rodger and the manual had none. So the CAD artwork and some Power point ship cards was all there was previous to AI.


      No. In the current version of the game a ship cannot move in any direction that is completely blocked the length of the game board space side with land. 


        In short…YES. Any pirate still retaining enough loot to purchase a new ship after losing his / her entire fleet may purchase new ship(s) but it must be done on his / her turn and won’t be complete until the start of the following turn. 


       Any ship that is perpendicular to 45 degrees to the ship being fired upon is considered narrow side. A ship that is approximately 44 degrees to the firing ship is considered to be broadside. Use your best judgment and error in favor of survival of all involved.


       Only another pirate ship or a crown ship from the armada card can eliminate a pirate ship from the game. Merchant vessels can reduce a pirate ship to zero hull integrity but the ship will still be able to limp back to port. 

      Merchant vessels only care about getting away so once a pirate ship is disabled they will move on as quickly as possible. Pirate ships and crown ships will stick around to sink a pirate vessel.


       Use the designated area at the bottom of the game board and mark off each turn with a dry erase marker. Remember to wipe off the marks at the end of the game or you may have to color the marks with fresh dry erase from a marker to have them removed cleanly. Alternatively you can 3d Print a round counter if you have the ability or just mark a tablet.


      No the optional Tortugas do not count for a ship being 5 or more out from a port unless the pirate is in the Tortuga port. If the pirate is one square away and still 5 or more out from any pirate’s port then they will have to draw a card.




      If the pirate’s fleet is together when the card is drawn it is up to the pirate unless the card says otherwise. If the pirates ships are separated then the card must apply to the ship that caused it to be drawn.


      Only one ship is allowed per square on the NCB. There can be multiples on the main game board. Use a small poker indicator for each additional ship on the main board.


        This card and similar cards like Red Beard can be applied to all ships in the pirate’s fleet that are preforming the action at the same time. IE if a pirate is porting with multiple ships on the same turn even if they are returning from different locations the One Eyed Moe will impact all ships porting during that turn. If there is no loot on board upon porting then the advantage is lost.


      Ships can only be repaired in neutral ports they cannot be upgraded. Repairing a ship in a neutral port costs the same as adding the values during a home porting upgrade. The values cannot be raised above their base or already improved values. 


      No the see gods of Port and Plunder instantly destroy any ship that attempts to leave the gameboard realm. If attempting to exit a naval combat the pirate fleeing’s ship will appear on the nearest adjacent space still on the gameboard to where they exited the NCB.


      No. You must sail strait north then West. The 3 ports on either side of the board should be the same distance  of 11 to each other respectively.


      In the current game yes. The 3D printed game board has this as a peninsula with blue's starting location moved accordingly so with that board no.


      1.  Both the defender and attacker roll and calculate their movement.
      2. The Attacker moves one and if he/ she can fires.
      3. If able the defender returns fire then moves one.
      4. If able the attacker fires and moves one or moves one and fires.
      5. This continues until All ships have used up their movement. Then the next turn starts with each pirate re-rolling movement.



      The turn is played out as in the other question but when the defender runs out of movements the attacker still keeps moving and firing till the turn is done. then start at the top with new movement rolls.


      The fate cards add to the ships as they normally would with one exception. A fate cannot be played for a ship that has the matching captain.  IE The quartermaster card does not help a ship with Corina True Course at the helm and the Storm card does not apply to the ship that Has Captain Stormy Sees. If you have a captain and draw a corresponding card it is discarded. They still apply for all other ships in play.


      Paul added an "E" to the face of the cards that belong to the expansion.  Hold these out along with the nasty fates that are identified with the red writing on them.


      After the entire deck of pirate fate cards have been drawn the cards that are in the discard pile are added in with them for 6 players. We recommend a reshuffle at 20 rounds if playing with Carpe Diem Invoked and players preference for games played with 4 or less pirates.


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